Atlas Drift moves sideways. Each screen is a room, not a section. A magnetic cursor, type that bleeds past the frame, and components that rearrange as you travel. Built to look nothing like a template.
The thesis
Vertical scroll is the default answer. Atlas Drift is the argument against it — navigation as a journey across space, not a fall down a page.
Surfaces sit on warm paper, separated by hairline borders — never shadows. Slight rotation breaks the rigid grid.
The image room
The tokens
Let's drift
A real form, styled in the system. Inputs on warm paper, brick focus state, one decisive CTA.
The payoff